public abstract class AbstractCompactSimpleDet<I,SP> extends AbstractMutableDeterministic<Integer,I,Integer,SP,Void> implements UniversalGraph<Integer,TransitionEdge<I,Integer>,SP,TransitionEdge.Property<I,Void>>, FiniteAlphabetAutomaton<Integer,I,Integer>, StateIDs<Integer>, NodeIDs<Integer>, DOTPlottableGraph<Integer,TransitionEdge<I,Integer>>
| Modifier and Type | Field and Description |
|---|---|
static int |
DEFAULT_INIT_CAPACITY |
static float |
DEFAULT_RESIZE_FACTOR |
| Constructor and Description |
|---|
AbstractCompactSimpleDet(Alphabet<I> alphabet) |
AbstractCompactSimpleDet(Alphabet<I> alphabet,
float resizeFactor) |
AbstractCompactSimpleDet(Alphabet<I> alphabet,
int stateCapacity) |
AbstractCompactSimpleDet(Alphabet<I> alphabet,
int stateCapacity,
float resizeFactor) |
| Modifier and Type | Method and Description |
|---|---|
int |
addIntState(SP property) |
Integer |
addState(SP property)
Adds a state to the automaton.
|
void |
clear()
Removes all states and transitions.
|
Integer |
copyTransition(Integer trans,
Integer succ) |
<V> MutableMapping<Integer,V> |
createDynamicNodeMapping() |
<V> MutableMapping<Integer,V> |
createStaticNodeMapping() |
Integer |
createTransition(Integer successor,
Void properties) |
void |
ensureCapacity(int newCapacity) |
protected void |
ensureCapacity(int oldCap,
int newCap) |
TransitionEdge.Property<I,Void> |
getEdgeProperty(TransitionEdge<I,Integer> edge)
Retrieves the property of a given edge.
|
GraphDOTHelper<Integer,TransitionEdge<I,Integer>> |
getGraphDOTHelper() |
Integer |
getInitialState()
Retrieves the initial state of this transition system.
|
Alphabet<I> |
getInputAlphabet() |
Integer |
getNode(int id) |
int |
getNodeId(Integer node) |
SP |
getNodeProperty(Integer node)
Retrieves the property of a given node.
|
Collection<Integer> |
getNodes()
Retrieves an (unmodifiable) collection of the nodes in this graph.
|
Collection<TransitionEdge<I,Integer>> |
getOutgoingEdges(Integer node)
Retrieves the outgoing edges of a given node.
|
Integer |
getState(int id) |
int |
getStateId(Integer state) |
abstract SP |
getStateProperty(int stateId) |
SP |
getStateProperty(Integer state)
Retrieves the state property for the given state.
|
Collection<Integer> |
getStates()
Retrieves all states of the transition system.
|
Integer |
getSuccessor(Integer transition)
Retrieves the successor state of a given transition.
|
Integer |
getTarget(TransitionEdge<I,Integer> edge)
Retrieves, for a given edge, its target node.
|
Integer |
getTransition(Integer state,
I input)
Retrieves the transition triggered by the given input symbol.
|
Void |
getTransitionProperty(Integer transition)
Retrieves the transition property for the given state.
|
abstract void |
initState(int stateId,
SP property) |
NodeIDs<Integer> |
nodeIDs() |
void |
removeAllTransitions(int state) |
void |
removeAllTransitions(Integer state) |
void |
setInitialState(int state) |
void |
setInitialState(Integer state)
Sets the initial state to the given state
|
void |
setStateProperty(Integer state,
SP property) |
abstract void |
setStateProperty(int stateId,
SP property) |
void |
setTransition(Integer state,
I input,
Integer transition)
Sets the transition for the given state and input symbol.
|
void |
setTransition(int state,
I input,
int succ) |
void |
setTransition(int state,
int inputIdx,
int succ) |
void |
setTransitionProperty(Integer transition,
Void property) |
int |
size()
Retrieves the size (number of states) of this transition system.
|
StateIDs<Integer> |
stateIDs() |
addInitialState, addInitialState, addState, addTransition, addTransition, addTransition, addTransitions, removeAllTransitions, removeAllTransitions, removeTransition, removeTransition, setInitial, setInitial, setTransition, setTransition, setTransitions, setTransitionsiteratorgetInitialStates, getInitialStates, getState, getState, getSuccessor, getSuccessor, getSuccessor, getSuccessor, getTransitions, getTransitionscreateDynamicStateMapping, createDynamicStateMapping, createStaticStateMapping, createStaticStateMapping, getStates, getStates, getSuccessors, getSuccessors, getSuccessors, getSuccessors, getSuccessors, getSuccessors, powersetView, powersetViewclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetTransitions, powersetViewcreateDynamicStateMapping, createStaticStateMapping, getInitialStates, getStates, getSuccessors, getSuccessors, getSuccessorsforEach, iterator, spliteratorgetState, getSuccessor, getSuccessorpublic static final float DEFAULT_RESIZE_FACTOR
public static final int DEFAULT_INIT_CAPACITY
public AbstractCompactSimpleDet(Alphabet<I> alphabet)
public AbstractCompactSimpleDet(Alphabet<I> alphabet, int stateCapacity)
public AbstractCompactSimpleDet(Alphabet<I> alphabet, float resizeFactor)
public AbstractCompactSimpleDet(Alphabet<I> alphabet, int stateCapacity, float resizeFactor)
public void ensureCapacity(int newCapacity)
protected void ensureCapacity(int oldCap, int newCap)
public Alphabet<I> getInputAlphabet()
getInputAlphabet in interface InputAlphabetHolder<I>public int size()
SimpleAutomatonsize in interface SimpleAutomaton<Integer,I>size in interface Graph<Integer,TransitionEdge<I,Integer>>size in class AbstractDeterministicAutomaton<Integer,I,Integer>public Collection<Integer> getStates()
SimpleAutomatongetStates in interface SimpleAutomaton<Integer,I>public int getStateId(Integer state)
getStateId in interface StateIDs<Integer>public Integer getInitialState()
SimpleDTSgetInitialState in interface SimpleDTS<Integer,I>SimpleTS.getInitialStates()public Integer getTransition(Integer state, I input)
DeterministicTransitionSystemgetTransition in interface DeterministicTransitionSystem<Integer,I,Integer>state - the source state.input - the input symbol.null if no transition is triggered.TransitionSystem.getTransitions(Object, Object)public void setInitialState(int state)
public void setInitialState(Integer state)
MutableDeterministicsetInitialState in interface MutableDeterministic<Integer,I,Integer,SP,Void>state - the new initial statepublic void setTransition(int state, int inputIdx, int succ)
public void setTransition(int state, I input, int succ)
public void setTransition(Integer state, I input, Integer transition)
MutableDeterministicsetTransition in interface MutableDeterministic<Integer,I,Integer,SP,Void>state - the source stateinput - the triggering input symboltransition - the transitionpublic void clear()
MutableAutomatonpublic void removeAllTransitions(int state)
public void removeAllTransitions(Integer state)
removeAllTransitions in interface MutableAutomaton<Integer,I,Integer,SP,Void>public Integer copyTransition(Integer trans, Integer succ)
copyTransition in interface MutableAutomaton<Integer,I,Integer,SP,Void>public Integer getSuccessor(Integer transition)
TransitionSystemgetSuccessor in interface TransitionSystem<Integer,I,Integer>transition - the transition.public abstract SP getStateProperty(int stateId)
public SP getStateProperty(Integer state)
UniversalTransitionSystemgetStateProperty in interface UniversalTransitionSystem<Integer,I,Integer,SP,Void>state - the state.public Void getTransitionProperty(Integer transition)
UniversalTransitionSystemgetTransitionProperty in interface UniversalTransitionSystem<Integer,I,Integer,SP,Void>transition - the transition.public int addIntState(SP property)
public Integer addState(SP property)
MutableAutomatonpublic abstract void setStateProperty(int stateId, SP property)
public void setStateProperty(Integer state, SP property)
setStateProperty in interface MutableAutomaton<Integer,I,Integer,SP,Void>public void setTransitionProperty(Integer transition, Void property)
setTransitionProperty in interface MutableAutomaton<Integer,I,Integer,SP,Void>public Integer createTransition(Integer successor, Void properties)
createTransition in interface MutableAutomaton<Integer,I,Integer,SP,Void>public StateIDs<Integer> stateIDs()
stateIDs in interface SimpleAutomaton<Integer,I>stateIDs in class AbstractDeterministicAutomaton<Integer,I,Integer>public SP getNodeProperty(Integer node)
UniversalIndefiniteGraphgetNodeProperty in interface UniversalIndefiniteGraph<Integer,TransitionEdge<I,Integer>,SP,TransitionEdge.Property<I,Void>>node - the nodepublic TransitionEdge.Property<I,Void> getEdgeProperty(TransitionEdge<I,Integer> edge)
UniversalIndefiniteGraphgetEdgeProperty in interface UniversalIndefiniteGraph<Integer,TransitionEdge<I,Integer>,SP,TransitionEdge.Property<I,Void>>edge - the edgepublic Collection<TransitionEdge<I,Integer>> getOutgoingEdges(Integer node)
IndefiniteGraphgetOutgoingEdges in interface IndefiniteGraph<Integer,TransitionEdge<I,Integer>>node - the node.Collection of all outgoing edges, or null if
the node has no outgoing edges.public Integer getTarget(TransitionEdge<I,Integer> edge)
IndefiniteGraphgetTarget in interface IndefiniteGraph<Integer,TransitionEdge<I,Integer>>edge - the edge.public <V> MutableMapping<Integer,V> createStaticNodeMapping()
createStaticNodeMapping in interface IndefiniteGraph<Integer,TransitionEdge<I,Integer>>public <V> MutableMapping<Integer,V> createDynamicNodeMapping()
createDynamicNodeMapping in interface IndefiniteGraph<Integer,TransitionEdge<I,Integer>>public Collection<Integer> getNodes()
Graphpublic GraphDOTHelper<Integer,TransitionEdge<I,Integer>> getGraphDOTHelper()
getGraphDOTHelper in interface DOTPlottableGraph<Integer,TransitionEdge<I,Integer>>Copyright © 2015. All Rights Reserved.